Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Saturday, August 23, 2025

The Future of Xbox: Embracing Consoles After 23 Years of Highs and Lows

I feel that even the most fervent ofXboxFans have to admit that the brand has had plenty of highs and lows over the past 23 years. Of course, its competition isn't exactly perfect, with Nintendo frequently making anti-consumer decisions, and PlayStation failing to inspire hope that this generation will be anything more than remasters and remakes. However, Xbox, despite its obvious successes, has, at least since the Xbox One era, been on a bit of a downward turn.

The Xbox One was plagued with issues at launch, focused too much on external media, and lacked the exclusives its competitors, specifically Sony, were offering. TheSeries X/S started off poorly, but quickly picked up the pace and ended this generation on a high note. However, Xbox barely resembles the company it once was, and its controversial decisionsMake me wonder what comes next, especially on the hardware front, as we move into the next generation..

The End of an Era for Series X/S Is a New Beginning

One Door Closes, Another Opens

It is, whether we like it or not, the end of the road for the Xbox Series X/S. While Xbox has yet to officially announce the successor to the Series X/S, the Partner Head of Design at Xbox, Carl Ledbetter, has more or less confirmed thatthe Series X/S is over. In aLinkedInpost,Ledbetter stated that they are "wrap up this journey with the Xbox Series X and Series S,which, five years after its launch, sounds like an admission that support for the platform is coming to an end.

However, that is not a bad thing, as much as detractors may imply. Indeed,I'm rather excited for the next phase of Xbox's journey, especially as the Series X/S era is ending on such a high note. While much of this generation has been marred byXbox's mismanagement of first-party games, the unfortunate anddevastating mass layoffs, and even the somewhat expectedDeath of physical media, there have been plenty of positives as well.

Xbox has finally gotten around to releasing strong first-party games.and has, at least hopefully, moved beyond the disappointing era that brought us the likes ofRedfallXbox Game Pass is making a ridiculous profit, even if it is hurting some indie developers and enforcing bad consumer habits, and has had a string of amazing day-one releases. Additionally, Xbox's many acquisitions also finally seem to be paying off and delivering in a way.Sony's ill-fated Bungie acquisitionsimply isn't.

Xbox is finally in a very good position to reclaim its place in the industry and begin dominating again. The end of the Series X/S may bring with it some complex emotions, especially for those affected by much of the devastation caused throughout its lifetime, butIt also brings with it a whisper of hopeXbox must capitalize on that hope, and the best way to do that is with a new console.

The ROG Ally Is Coming, But There's Room For A Console

Xbox Shouldn't Just Be a Handheld

Xbox has partnered with ASUS to create the ROG Xbox Ally, and as a handheld enthusiast, that's extremely exciting. The power of the ROG Xbox Ally X could make it one of thebest handheld PCson the market, putting Xbox in a very profitable position, especially compared to the relatively new and fledgling competition. However,as cool as it is - and both models are extremely enticing - it isn't what Xbox should be focusing on.

If Xbox wants to remain competitive in the gaming industry, and not just become the third-party publisher everyone thinks it will be, then it needs a new console. The studio has hinted at thenew Xbox being a PC; however, frankly, that sounds like a huge mistake, asThe complexity of a PC is what drew people to consoles in the first place.. Whether it is the Xbox Two or Series Y/T, I don't particularly care.

However, PlayStation and Nintendo won't stop making consoles, at least for the time being, and those who are not interested in spending thousands on a regular basis for a gaming PC will still want a console. Even if moreXbox games come to PlayStation,there should still be a central, easy-to-use hub that isn't bogged down by the numerous flaws of Windows 11. Beyond all of that, on a purely existential and nostalgic level, it would just be sad to see the death of the Xbox.

After 23 Years, It Would Be A Shame To See Xbox Exit The Console Market

It has been a key part of it for so long

Xbox shouldn't abandon the console market just yet. I appreciate that the physical Xbox itself hasn't been particularly profitable - especially compared to thethe ridiculous success of Game Pass- for quite a while now, with the Series X/S selling significantly less than the PS5 and, naturally, the Nintendo Switch. However, during that time,Xbox has learned a lot and improved in many ways, enough, I suspect, to earn some goodwill from former and new fans..

Sure, Microsoft seems pretty keen on pushing the "everything is an Xboxnarrative to get us all used to the idea that cloud gaming is the future, and we don't need a big black box with a green circle and X plastered all over it, but that isn't a particularly exciting future. I like the idea of cloud gaming, butHere is something rather special about having a box to gather around with your friends, one that preferably takes physical discs..

Without getting overly hyperbolic,Gaming consoles became the proverbial campfire or water cooler for many, especially during the original Xbox and PS2 era.Playing together on the same couch as that original chunky black box with its neon-green center rested precariously next to your TV was a truly special occasion that gave us all an opportunity to bond in a truly unique way.

The physical, tangible nature of a console reminds us that games are not ethereal and digital products, but rather art that requires its own kind of canvas. Of course, Microsoft shouldn't invest millions, if not billions by this point, in new hardware just to satisfy a philosophical point of mine, but it would be such a shame to lose theXboxin its entirety, especially after 23 years of it holding an incredibly special place in our homes.

The ROG Xbox Ally is the handheld PC I've been waiting for

  • ROG Xbox Ally and Ally X hit stores on Oct 16 - Asus hardware meets Xbox design.
  • Ergonomics nailed: Xbox-style handles, comfortable weight distribution, refined ROG design.
  • Windows 11 gains console-like mode, trims background tasks, fast switching; performance and battery TBD.

Over eight years ago, video game giant Nintendo changed the game with its hybrid Switch console, which bridged the traditional divide between gaming handhelds and full-blown home consoles. The Switch's clever dockability resonated with many gamers, and it also had the ripple effect of spurring the creation of an all-new product class of PC gaming handhelds.

The likes of Valve's Steam Deck,Lenovo's Legion Go, andAsus' ROG AllyProve that x86 architecture with discrete graphics can be viably fitted into a handheld device, and that full-fat PCs can step up to the role of offering a console-like experience when the time calls for it.

Notably absent from the handheld party until now has been Microsoft, with the company offering no first-party portable hardware to showcase its Xbox and Windows 11 gaming ecosystems.This all changed back in June, when it was revealed that Microsoft and Asus were teaming up to bring a duo of Xbox-branded ROG Ally devices to market.

...I've had the opportunity to get hands-on time with both units.

While pricing remains uncertain, we now have official confirmation that both the entry-level ROG Xbox Ally and the higher-tier ROG Xbox Ally Xwill reach store shelves on October 16of this year. Both Microsoft and Asus have been showcasing the two up-and-coming handhelds at the currently-ongoing Gamescom 2025 convention in Cologne, Germany, and I've had the opportunity to get hands-on time with both units.

Here are my thoughts after spending several minutes using the ROG Xbox Ally series in person.

Asus nailed the ergonomics

Both ROG Xbox Ally models are remarkably comfortable in the hand

Right off the bat, I can safely say that I'm a fan of the ROG Xbox Ally from an external design perspective. I've always found ROG handhelds to be both well-built and aesthetically pleasing, and this entirely carries over to the new hardware on offer.

Building upon the shell design of Asus' existing ROG Ally and ROG Ally X models, the ROG Xbox Ally series features prominent handles inspired by the Xbox controller, offering a genuinely comfortable grip. Weight distribution also seems well-calibrated—the higher-end ROG Xbox Ally X weighs 1.58 lbs (715g), slightly more than the base model's 1.48 lbs (670g), but neither feels particularly heavy.

...these new devices make the older ROG Ally X look sharp and unnaturally angular by comparison.

After spending several minutes with the ROG Xbox Ally in my hands, I picked up older ROG handhelds to directly compare the in-hand feel. In my opinion, these new devices make the older ROG Ally X feel sharp and unnaturally angular by comparison.

To drive home the Xbox part of the product offering, the devices also include a prominent Xbox logo button, colored face buttons that match those found on Microsoft’s official controllers, and a signature green color accent lit by default for the LED light rings flanking each analog stick.

The software is slicker than I expected

Microsoft's attempt to console-ify Windows 11 goes deeper than the surface

While I didn't get a chance to benchmark gaming performance, the ROG Xbox Ally and Ally X's upgraded internal specifications are sure to deliver a graphical punch. They seem to be a modest spec bump over the existing ROG Ally X, which already performs relatively well by handheld gaming PC standards.

The updated internals and the ergonomically refined, Xbox-clad exterior are both major wins for the ROG Xbox Ally series, but the real show-stopper is undoubtedly on the software side. Microsoft has been hard at work improving Windows 11 for the paradigm of handheld PCs, and it's using the ROG Xbox Ally as a springboard to launch its vastly overhauled OS experience.

The build of Windows 11 flashed on the ROG Xbox Ally is unique in that it features an important superpower. The device is capable of booting into a console-like interface environment that is touch and gamepad friendly, which immediately solves the issue of Windows being unintuitive on small, mouse and keyboardless displays.

...the process of switching between desktop and gaming mode is more seamless than I had anticipated.

Importantly, this new console-like software mode goes deeper than skin deep. Behind the scenes, Microsoft has worked to disable background tasks that affect gaming performance, while also disabling the desktop and taskbar shell components for a more streamlined OS with less computational overhead to worry about while gaming.

The software running on the demo units I tested is not finalized, and therefore is still subject to further changes and improvements. There was no way for me to verify whether this simplified Windows 11 experience improves gaming performance and standby time to levels comparable to the Steam Deck or the Switch 2, but I will say that the process of switching between desktop and gaming mode is more seamless than I had expected.

Within the gaming launcher's sidebar, a setting is available for switching to desktop mode. The process is nearly instantaneous, to the point where I was shocked at how quickly the familiar Windows 11 desktop appeared on screen. To return to game mode, you can do so without rebooting the device, although a prompt strongly encourages you to press the restart option to ensure system optimization and game compatibility.

The road forward

Handheld gaming PCs have legs

For as long as I've been a gamer, one thing has remained entirely consistent: my preference for handheld consoles over their home console and desktop PC counterparts. My earliest gaming memories were facilitated by Nintendo's Game Boy Advance SP from the early 2003 era, and I've always valued portability and a flexible gaming experience over access to a bigger screen or more power. Now, with today's dockable gaming systems being part of the equation, I can essentially have my cake and eat it too.

While the ROG Xbox Ally series isn't a substitute for my dream mobile gaming device — a first-party Surface Xbox — it certainly does look, feel, and behave much like how I'd envision such a device to do so. Even in my brief hands-on time with the two upcoming Asus handhelds, I can tell that serious effort has gone into the consolization of Windows 11, which bodes well for the platform's future.

I can tell that serious effort has gone into the consoleization of Windows 11.

Regarding the physical hardware, it brings a touch of Xbox style into the mix, along with subtle design adjustments that result in a refined (and very comfortable) gaming experience. Most importantly, it achieves this without needing to be connected to a wall outlet. While I can't yet comment on the extremely important metrics of performance, efficiency, and battery life, the combination of mature Asus hardware and renewed Windows software has me incredibly excited about what's coming next in the handheld PC space.

If the ROG Xbox Ally series is priced at least somewhat competitively, I think Microsoft and Asus might have a real winner on their hands.