
The Legend of ZeldaThe series has had some incredibly cool mechanics over the years, but along with those iconic series staples have also come a few relative duds. We've all found ourselves annoyed by one or two mechanics in this long-running series, right?
In this list, I'm looking back on some of the puzzle mechanics that I, as a lifelong Zelda fan, have my grievances with and hope to never see return. Some of them are fun enough on their own, but as a puzzle-solving tool, not so much. What are you hoping is gone for good?
The Spinner
The Legend of Zelda: Twilight Princess
While fun enough to useOn its own to traverse the Arbiter’s Grounds and beyond, as a puzzle mechanic, the Spinner from Twilight Princess was a pretty one-trick pony. I've put it this low because of how enjoyable it was to use, but as a gimmick, it's okay to lay itself to rest in the cemetery dungeon.
You will use the Spinner throughoutThe Arbiter's Groundssecond half, hopping between rails to solve puzzles before making it to the boss. It's fun enough to bang up the enemies in the sand, but riding through the chamber on the Spinner was kind of just okay.
The Dominion Rod
The Legend of Zelda: Twilight Princess
If you played Twilight Princess,you'll probably never forget Oocca, the odd humanoid chicken-like creature that appears in every dungeon. The species knew about the Messenger's incoming arrival, and you will end up with the Dominion Rod in the Temple of Time accordingly.
It's pretty neat, getting to inhabit the statues to solve all kinds of puzzles, but it was a little clunky and immersion-breaking, if we're being honest. At least there was some kind of variety with the statue types you could use the Dominion Rod to inhabit, right?
Multiplayer Puzzles
The Legend of Zelda: Four Swords Adventures
Listen, I had a decent amount of fun playing Four Swords Adventures with a few friends, but the requirement of relying on your pals to get through the puzzles in the game had a limited application. If your friends are anything like mine, sometimes, those puzzles could take a while just because you're all messing around.
It's fun enough, but it doesn't really work for a Zelda adventure title. We've gotplenty of good multiplayer gamesthat offer unique experiences, so I'd rather have our Zelda journeys be relatively solitary.
Limited-Time Schedules
The Legend Of Zelda: Majora's Mask
Majora's Mask is one of the notoriously darker entries in the Zelda series, offering intriguing ways to interact with a world stuck in a perpetual three-day time loop. I got through the time manipulation for dungeons, using some of the melodies I was learning to slow or speed up the flow of time, but some scheduled events were tricky to catch.
There are 20 masks to be found in Majora's Mask, plenty of them coming from side-quests in the game that rely on youcatching characters in just the right place, at just the right time, on just the right day in the cycle. If you're not into stalking the people of Clock Town, it's easy to miss a quest or two.
Controlling The Wind Direction
The Legend of Zelda: Wind Waker
After you've learned the Wind's Requiem in Wind Waker, you'll gain the oh-so powerful ability to manipulate the direction in which the wind is blowing. And in a game that relies on sailing the open ocean to get around, it's an invaluable ability.
But can you imagine the more modern Zelda games relying so heavily on wind direction?I'd be annoyed if paragliding was made more difficultJust because the wind was in my face (although I understand the real-world physics), able to be changed only through the power of song. It worked for Wind Waker, but I'm hoping it doesn't come back.
A song to make the rain stop, making it nearly impossible to scale cliffs in the Switch games, though? I'd support that wholeheartedly!
Bug Hunting
The Legend Of Zelda: A Link To The Past, A Link Between Worlds, Twilight Princess
Agitha is an adorable character, but man, did her bug hunt in Twilight Princess quickly get a bit annoying. It's a side quest in the game that rewards you with upgraded wallets for your efforts, but it takes time out of adventuring trying to locate, hunt down, and catch the male and female variations of each of the 12 species.
We'll give some slack to the Bug Heaven minigame in Skyward Sword, since Beedle at least offers genuine gratitude instead of an aggressive growl for completing the quest. He also gives you a discount at his shop for the rest of the game.
Still, in a game about saving princesses and slaying monsters, we've got better things to do than go bug hunting.
Motion Puzzles
The Legend Of Zelda: Skyward Sword, Breath Of The Wild, And Tears Of The Kingdom
Motion controls in Zelda games have historically been just okay at best and genuinely frustrating at worst. Games on the Switch have at least managed to optimize them somewhat, but they're still impossible to play if you're using a pro controller that doesn't have motion capabilities, requiring you to pull out the Joy-Con anyway.
Back in Skyward Sword on the Wii, though, they could be downright maddening to try and use. Your combat was often direction-oriented, requiring precision from the Wiimote which permitted almost anything but. The concept of actually swinging your sword to play the game, actually got old pretty fast.
Dowsing
The Legend of Zelda: Skyward Sword
It's nice in theory to have precision tracking for items and people in open-world games, but it could be a little annoying toneedTo track them like this instead of just going out to venture and find your way. This is where the Dowsing Rod from Skyward Sword gets a major ding, especially in a world that wasn't especially capable of letting you get lost with its linear story.
The other downside to constantly needing to Dowse in Skyward Sword was how often that meant talking to Fi, your notoriously chatty sidekick – as if you hadn't already been doing that enough when she interrupts you to explain probabilities every few seconds.
Rental Items
The Legend Of Zelda: A Link Between Worlds
I don't take offense at the assortment of items available at Ravio's Shop in A Link Between Worlds – I have a problem with him showing up and just sort of running it out of my home. I'm not even charging you rent, and you're still making me pay for the items I need to progress the game?
You can eventually buy permanent versions of these items if you're tired of running back to Ravio every time you fall in battle, but they're pricey end-game items. I much prefer the old method of unlocking new stuff in a more permanent manner.
Anything From The Philips CD-i Era
The Legend Of Zelda: The Faces Of Evil, Wand Of Gamelon, And Zelda's Adventure
Link, my boy. I'm so glad you've come so far from the Philips CD-i games. Abandon all of that except the memes and never do any of this again, please. Squadala!
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